seci stroj

Nevíte si rady s úpravou nějakého módu? Potřebujete poradit jak opravit error? Pište sem..
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zetor
Příspěvky: 26
Registrován: sob 13. led 2018 15:13:17

seci stroj

Příspěvek od zetor »

Dobry den potrebuji zmenit nebo pridat plodiny, co bude seci stroj set. Poradi mi prosim někdo kde to mam prepsat. Myslim si ze nekde v modesku nebo xml stroje ale nevim kde presne. Diky za radu muzu i prilozit moddesk a xml.
zetor
Příspěvky: 26
Registrován: sob 13. led 2018 15:13:17

Re: seci stroj

Příspěvek od zetor »

Tady je XML:
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="fertilizingSowingMachine">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<storeData>
<name>
<en>SZT-5.4</en></name>
<specs>
<neededPower>80</neededPower>
<workingWidth>5.4</workingWidth>
</specs>
<functions>
<function>$l10n_function_sowingMachine</function>
</functions>
<image>store.png</image>
<price>550</price>
<lifetime>600</lifetime>
<rotation>-90</rotation>
<brand>CHERVONAZIRKA</brand>
<category>seeders</category>
<vertexBufferMemoryUsage>4294408</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>1080924</indexBufferMemoryUsage>
<textureMemoryUsage>16427992</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<base>
<typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
<filename>SZT_5_4.i3d</filename>
<size width="7" length="5" lengthOffset="0.5"/>
<speedLimit value="16"/>
<components>
<component centerOfMass="0 1 0.4" solverIterationCount="10" mass="1574" />
<component centerOfMass="-0.85 -0.42 -0.26" solverIterationCount="8" mass="465" />
<component centerOfMass="0 0 0" solverIterationCount="10" mass="91" />
<joint component1="1" component2="2" node="0>11" rotLimit="0 0 0" transLimit="0 0 0"/>
<joint component1="1" component2="3" node="0>2|9|0" rotLimit="0 0 0" transLimit="0 0 0"/>
</components>
<schemaOverlay attacherJointPosition="0 0">
<default name="DEFAULT_IMPLEMENT"/>
<turnedOn name="DEFAULT_IMPLEMENT_ON"/>
<selected name="DEFAULT_IMPLEMENT_SELECTED"/>
<turnedOnSelected name="DEFAULT_IMPLEMENT_SELECTED_ON"/>
</schemaOverlay>
</base>
<wheels>
<wheelConfigurations>
<wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
<wheels autoRotateBackSpeed="2.0">
<wheel hasTireTracks="true" hasParticles="true">
<physics restLoad="1.0" repr="0>0" radius="0.6" width="0.25" mass="0.15" initialCompression="30" suspTravel="0.05" spring="80" damper="40" tireType="street" tireTrackAtlasIndex="0"/>
</wheel>
<wheel hasTireTracks="true" hasParticles="true">
<physics restLoad="1.0" repr="0>1" radius="0.6" width="0.25" mass="0.15" initialCompression="30" suspTravel="0.05" spring="80" damper="40" tireType="street" tireTrackAtlasIndex="0"/>
</wheel>
<wheel hasTireTracks="true" hasParticles="true">
<physics restLoad="1.0" repr="1>0" radius="0.29" width="0.20" mass="0.14" initialCompression="30" suspTravel="0.05" spring="40" damper="0" tireType="street" tireTrackAtlasIndex="4"/>
</wheel>
<wheel hasTireTracks="true" hasParticles="true">
<physics restLoad="1.0" repr="1>1" radius="0.29" width="0.20" mass="0.14" initialCompression="30" suspTravel="0.05" spring="40" damper="0" tireType="street" tireTrackAtlasIndex="4"/>
</wheel>
</wheels>
</wheelConfiguration>
</wheelConfigurations>
</wheels>
<speedRotatingParts>
<speedRotatingPart node="0>4|2" radius="0.2" groundReferenceNodeIndex="1"/>
<speedRotatingPart node="0>4|3" radius="0.2" groundReferenceNodeIndex="1"/>
<speedRotatingPart node="0>18|0|0" radius="0.20" groundReferenceNodeIndex="2"/>
<speedRotatingPart node="0>19|0|0" radius="-0.20" groundReferenceNodeIndex="3"/>
</speedRotatingParts>
<attachable>
<inputAttacherJoints>
<inputAttacherJoint node="0>3|0" jointType="trailer" upperRotationOffset="0"/>
<inputAttacherJoint node="0>16" jointType="trailerLow" upperRotationOffset="0"/>
</inputAttacherJoints>
<support animationName="moveSupport"/>
<lowerAnimation name="lowerAnimation" speed="-1"/>
<brakeForce>0.5</brakeForce>
</attachable>
<groundReferenceNodes>
<groundReferenceNode node="0>4|5" threshold="0.15" depthNode="0>4|5"/>
<groundReferenceNode node="0>18|7" threshold="0.15" depthNode="0>18|7"/>
<groundReferenceNode node="0>19|7" threshold="0.15" depthNode="0>19|7"/>
</groundReferenceNodes>
<workAreas>
<workArea type="sowingMachine" functionName="processSowingMachineArea" requiresGroundContact="false" >
<area startNode="0>5" widthNode="0>6" heightNode="0>7"/>
<groundReferenceNode index="1"/>
<folding minLimit="0" maxLimit="0.03"/>
</workArea>
<workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" >
<area startNode="0>5" widthNode="0>6" heightNode="0>7"/>
<groundReferenceNode index="1"/>
<folding minLimit="0" maxLimit="0.03"/>
</workArea>
<workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
<area startNode="0>18|1" widthNode="0>18|2" heightNode="0>18|3"/>
<testArea startNode="0>18|4" widthNode="0>18|5" heightNode="0>18|6" />
<groundReferenceNode index="2"/>
</workArea>
<workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
<area startNode="0>19|1" widthNode="0>19|2" heightNode="0>19|3"/>
<testArea startNode="0>0|13|6" widthNode="0>0|13|7" heightNode="0>0|13|8" />
<testArea startNode="0>19|4" widthNode="0>19|5" heightNode="0>19|6" />
<groundReferenceNode index="3"/>
</workArea>
</workAreas>
<ridgeMarker onlyActiveWhenLowered="true">
<marker animName="leftArm" workAreaIndex="2"/>
<marker animName="rightArm" workAreaIndex="3"/>
</ridgeMarker>
<workParticles>
<particleAnimation>
<node node="0>18|8" refNodeIndex="2" materialType="SOIL" maxDepth="-0.05"/>
<node node="0>19|8" refNodeIndex="3" materialType="SOIL" maxDepth="-0.05"/>
</particleAnimation>
<particle>
<node node="0>4|4|1" refNodeIndex="1" particleType="SOIL"/>
<node node="0>4|4|2" refNodeIndex="1" particleType="SOIL_SMOKE"/>
<node node="0>4|4|3" refNodeIndex="1" particleType="SOIL_CHUNKS" worldSpace="false"/>
</particle>
</workParticles>
<sprayer fillUnitIndex="2" unloadInfoIndex="2" loadInfoIndex="2">
<usageScales workingWidth="5.4" scale="1"/>
</sprayer>
<foldable>
<foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.1">
<foldingPart animationName="folding" speedScale="1"/>
</foldingParts>
</foldable>
<animations>
<animation name="leftArm">
<part node="0>18" startTime="0" duration="1.5" startRot="0 0 120" endRot="0 0 -12.9"/>
</animation>
<animation name="rightArm">
<part node="0>19" startTime="0" duration="1.5" startRot="0 0 -120" endRot="0 0 12.9"/>
</animation>
<animation name="moveSupport">
<part node="0>2|9" startTime="0" endTime="0.3" startRot="90 0 0" endRot="0 0 0"/>
</animation>
<animation name="folding">
<part node="0>2|12" startTime="2" duration="3" startRot="0 0 0" endRot="0 130 0"/>
<part node="0>2|10" startTime="1" duration="3" startRot="0 0 0" endRot="5 -23.9 -9"/>
<part node="0>2|11" startTime="1" duration="3" startRot="0 0 0" endRot="1.5 22.6 4"/>
<part node="0>3" startTime="0.05" endTime="0.1" visibility="true"/>
<part node="0>3" startTime="0.05" endTime="0.1" visibility="false"/>
<part node="0>11" startTime="0" duration="3" startRot="0 0 0" endRot="0 0 60"/>
<part node="0>2|1" startTime="0" duration="3" startRot="0 0 0" endRot="0 0 40"/>
<part node="0>2|0" startTime="0" duration="3" startRot="0 0 2.3" endRot="0 0 62.3"/>
<part node="0>2|0|0" startTime="0" duration="3" startTrans="-0.50228 0.01021 -0.7989" endTrans="-0.675 0.01021 -0.7989"/>
</animation>
<animation name="turnOnAnimation">
<part node="0>4" startTime="0" duration="0.5" startRot="14 0 0" endRot="0 0 0"/>
<part node="0>2|7" startTime="0" duration="0.5" startScale="1 0.7 1" endScale="1 1.12 1"/>
<part node="0>2|5" startTime="0" duration="0.5" startRot="19 0 0" endRot="0 0 0"/>
<part node="0>2|6" startTime="0" duration="0.5" startRot="-29 0 0" endRot="0 0 0"/>
<part node="0>2|8" startTime="0" duration="0.5" startRot="-3.2 0 0" endRot="0 0 0"/>
</animation>
<animation name="toggleCover">
<part node="0>2|3" startTime="0" endTime="3.50" startRot="76 0 0" endRot="0 0 0"/>
<part node="0>2|2" startTime="0" endTime="3.50" startRot="95 0 0" endRot="0 0 0"/>
</animation>
</animations>
<cylindered>
<movingTools>
<movingTool node="0>11" playSound="true">
<componentJoint index="1"/>
</movingTool>
<movingTool node="0>2|9" playSound="true">
<componentJoint index="2"/>
</movingTool>
<movingTool node="0>4">
<dependentPart node="0>2|4"/>
</movingTool>
</movingTools>
<movingParts>
<movingPart node="0>2|4" referencePoint="0>2|6|0" referenceFrame="0>2|6|0">
<translatingPart node="0>2|4|0"/>
</movingPart>
</movingParts>
<sounds>
<hydraulic file="$data/sounds/tools/cultivator/cultivator_hydraulics_loop.ogg">
<volume indoor="0.75" outdoor="1.00"/>
<pitch outdoor="1.00"/>
</hydraulic>
</sounds>
</cylindered>
<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration>
<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypes="seeds" capacity="1200"/>
<fillUnit unit="$l10n_unit_literShort" fillTypes="fertilizer" capacity="800"/>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>
<fillVolume>
<fillVolumeConfigurations>
<fillVolumeConfiguration>
<volumes>
<volume node="0>2|13|0" fillUnitIndex="1" maxDelta="0.2"/>
<volume node="0>2|14|0" fillUnitIndex="2" maxDelta="0.2"/>
</volumes>
</fillVolumeConfiguration>
</fillVolumeConfigurations>
<unloadInfos>
<unloadInfo>
<node node="0>2|13|1" width="1.4" length="0.1"/>
</unloadInfo>
<unloadInfo>
<node node="0>2|14|1" width="1.4" length="0.1"/>
</unloadInfo>
</unloadInfos>
<loadInfos>
<loadInfo>
<node node="0>2|13|2" width="1.4" length="0.1"/>
</loadInfo>
<loadInfo>
<node node="0>2|14|2" width="1.4" length="0.1"/>
</loadInfo>
</loadInfos>
</fillVolume>
<sowingMachine fillUnitIndex="1">
<seedFruitTypeCategories>planter</seedFruitTypeCategories>
<needsActivation value="true"/>
<useDirectPlanting>true</useDirectPlanting>
<sounds>
<work file="$data/sounds/tools/sowing/sowing_loop.ogg">
<volume indoor="0.55" outdoor="1.00"/>
<pitch outdoor="1.10"/>
</work>
<airBlower file="$data/sounds/tools/sowing/air_blower_loop.ogg">
<volume indoor="0.75" outdoor="1.20"/>
<pitch outdoor="1.50"/>
</airBlower>
</sounds>
</sowingMachine>
<turnOnVehicle turnOffIfNotAllowed="true">
<turnedAnimation name="turnOnAnimation" turnOnSpeedScale="1" turnOffSpeedScale="-1"/>
</turnOnVehicle>
<cover>
<coverConfigurations>
<coverConfiguration>
<cover openAnimation="toggleCover" fillUnitIndices="3" />
</coverConfiguration>
</coverConfigurations>
</cover>
<washable dirtDuration="60" washDuration="1" workMultiplier="4"/>
<ai>
<needsLowering value="true"/>
<areaMarkers leftNode="0>8" rightNode="0>9" backNode="0>10"/>
<sizeMarkers leftNode="0>8" rightNode="0>9" backNode="0>10"/>
<collisionTrigger node="0>17"/>
<allowTurnBackward value="true"/>
</ai>
</vehicle>
zetor
Příspěvky: 26
Registrován: sob 13. led 2018 15:13:17

Re: seci stroj

Příspěvek od zetor »

A tady moddesk:(ale v nem se to asi neprepisuje?.)
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="41">
<author>LSSA Modding Team</author>
<version>1.0.0.0</version>
<title>
<en>Chervona Zirka SZT-5.4</en>
<de>Chervona Zirka SZT-5.4</de>
<ru>Червона Зирка СЗТ-5.4</ru>
</title>
<description>
<en>Chervona Zirka SZT-5.4</en>
<de>Chervona Zirka SZT-5.4</de>
<ru>Червона Зирка СЗТ-5.4</ru>
</description>
<iconFilename>store.dds</iconFilename>
<multiplayer supported="true"/>
<storeItems>
<storeItem rootNode="vehicle" xmlFilename="SZT_5_4.xml"/>
</storeItems>
<brands>
<brand name="CHERVONAZIRKA" title="Chervona Zirka" image="BRANDSPC.dds"/>
</brands>
</modDesc>
hykam
Příspěvky: 41
Registrován: čtv 23. lis 2017 16:13:21

Re: seci stroj

Příspěvek od hykam »

V řádku
<seedFruitTypeCategories>planter </seedFruitTypeCategories>
přidej sowingMachine a bude to umět kromě brambor a třtiny všechny základní plodiny.
<seedFruitTypeCategories>sowingMachine planter </seedFruitTypeCategories>
třtina - sugarcane_planter
brambory - potato
<seedFruitTypeCategories>sowingMachine planter sugarcane_planter potato</seedFruitTypeCategories>
tohle bude umět základní plodiny plus třtinu a brambory
zetor
Příspěvky: 26
Registrován: sob 13. led 2018 15:13:17

Re: seci stroj

Příspěvek od zetor »

Dekuji moc jdu to predelat :)
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